
Description of the project
Creation of a narrative map in Unreal Engine. I created the story, the grayboxing and the level art using free assets in Unreal Engine.











Narrative/Level Design
Stolen Goods
Level Design
Requirements
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Wordless narrative storytelling
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2 minutes 30 seconds walkthrough
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Indoor and outdoor environments
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Using only free assets
Intentions
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Contains all of the base story elements
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Exposition
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Inciting incident
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Rising action
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Lowest point and Climax
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Surprising resolution
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Good framing of the path
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Convincing and interresting level art to dress the grayboxing
Walkthrough - ​2 minutes 30 seconds
Top View Layout

Exposition


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Peaceful setting
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Path and interesting architecture to guide the player
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Broken fence to slightly unsettle the player
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Once the player starts following the path, the castle becomes a landmark
Inciting incident
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The player sees that something is wrong with the town
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The castle (landmark) guides the player to move on

Rising action



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The castle (landmark) and the light of the fires guides the player
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Building up mystery and stress
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The path is interesting and the player gets more and more curious of what happened here
Lowest point and Climax
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The lowest point of the story is the end of the path
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The way is blocked, but a cavern (new landmark) can be seen close to a path leading to it
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The climax is the discovery of the dragon that destroyed the city



Surprising resolution

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The player frees the dragon in a cutscene
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The player flies away with it and the stolen gold
Description of the map
Other development informations
Ameliorations I'd like to make
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Make sure it was more visible that the player can't cross the bridge
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Make the dragon's discovery predictable early on with claw marks on the city walls
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Add more personal items scattered around to show people left in a hurry
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Add atmospheres and sound effects in Unreal Engine
Challenges and solutions
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Finding a story to tell was a challenge for me. To help me find it, I looked at the props that I had access to and I talked with my friends to get inspiration.
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