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Description of the project

Creation of a narrative map in Unreal Engine. I created the story, the grayboxing and the level art using free assets in Unreal Engine.

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Narrative/Level Design

Stolen Goods

Level Design

Requirements

  • Wordless narrative storytelling

  • 2 minutes 30 seconds walkthrough

  • Indoor and outdoor environments

  • Using only free assets  

Intentions

  • Contains all of the base story elements 

    • Exposition

    • Inciting incident

    • Rising action

    • Lowest point and Climax

    • Surprising resolution

  • Good framing of the path

  • Convincing and interresting level art to dress the grayboxing

Walkthrough - â€‹2 minutes 30 seconds

Top View Layout

TopView_edited.jpg

Exposition

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  • Peaceful setting

  • Path and interesting architecture to guide the player

  • Broken fence to slightly unsettle the player

  • Once the player starts following the path, the castle becomes a landmark

Inciting incident

  • The player sees that something is wrong with the town

  • The castle (landmark) guides the player to move on

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Rising action

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  • The castle (landmark) and the light of the fires guides the player

  • Building up mystery and stress

  • The path is interesting and the player gets more and more curious of what happened here

Lowest point and Climax

  • The lowest point of the story is the end of the path

  • The way is blocked, but a cavern (new landmark) can be seen close to a path leading to it

  • The climax is the discovery of the dragon that destroyed the city

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Surprising resolution

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  • The player frees the dragon in a cutscene 

  • The player flies away with it and the stolen gold

Description of the map

Other development informations

Ameliorations I'd like to make

  • Make sure it was more visible that the player can't cross the bridge

  • Make the dragon's discovery predictable early on with claw marks on the city walls

  • Add more personal items scattered around to show people left in a hurry

  • Add atmospheres and sound effects in Unreal Engine

Challenges and solutions

  • Finding a story to tell was a challenge for me. To help me find it, I looked at the props that I had access to and I talked with my friends to get inspiration.

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