top of page
color_box.png

Description of the project

Mission design (two-pager and layout) for an Assassin's​ Creed game taking place between the years 1240 and 1242, in Central Europe.

Sketchup_Logo.png
perspective_View_edited.jpg

 

Top View

Return

​

color_box.png
color_box.png
color_box.png
color_box.png

Assassin's Creed

Klodzko's Bridge

Level Design

Requirements​

  • Mission taking place between the years 1240 and 1242, in Central Europe

  • Open World type mission

  • Historical references research

  • About 10 to 15 minutes to complete

  • Multiple styles of gameplay

  • Layout of a city and a blackbox with gameplay for the mission

Intentions

  • Reconstitution of the city of Klodzko, Poland

  • Three different ways to enter the blackbox (fort of Klodzko)

  • Make a mission that isn't an assassination

  • Make a city layout that could be used for multiple missions

Members

  • My role: City design, Mission design

  • Gabriel Bradley: Blackbox design, Mission design

map_dezoom_ville.PNG
Top_View_angled_edited.jpg

Intentions​

Destroy the bridge with explosives recovered in the fort of an enemy city

Context

The assassin is from mongolian origins and is a member of the Golden Horde during the Mongol invasion of Europe. The mission is playable in the first part of the game.

​

The Golden Horde asks us to infiltrate the fort near Klodzko, Poland. We must recover explosives taken by the enemy soldiers. The enemy army is preparing to move out and fight the Horde.

 

We are tasked with destroying the bridge found to the northeast of the city in order to stop reinforcements from leaving the city.

Top_View_edited.jpg

O

S

H

H

H

E

E

E

E

 

Legend

S

Hook and Interact (Starting point)

E

Main entrance (Combat oriented)

H

Churches                 (High vantage point)

O

Mission Objective   (Ending Point)

E

Roof entrance  (Infiltration oriented)

H

Klodzko Manor         (High vantage point)

Fastest paths to the fort

E

Tunnel entrance  (Exploration oriented)

Blackbox

Mission's beginning

Hook.JPG

S

  • Hook

    • The player sees a falcon circling above the forest

  • Interact

    • Members of the Golden Horde west of Klodzko

  • Cinematic

    • Context and mission objectives presented to the player

In the city

  • Gameplay spaces

    • Street level

    • Roof level

  • Fort entrances

    • Main gate (Combat oriented)

    • City roofs (Infiltration oriented)

    • Old tunnels (Exploration oriented)

  • Scripted event

    • Once the player reaches the fort, the western wall explodes, closing the last city entrance

entrances.JPG

E

E

E

E

Inside the Klodzko Fort

 

Fisrt floor

fort_first_floor.JPG

E

O

O

E

E

​

Second floor

fort_second_floor.JPG
fort2.JPG

E

E

E

E

Main entrance (Combat oriented)

E

Roof entrance  (Infiltration oriented)

 

Legend

E

Tunnel entrance  (Exploration oriented)

O

O

Explosives (Objective)

One-way slide (Exit)

Patrols path

Stationary guards

Ladders

Staircases

Inner courtyards

  • First floor

    • Three patrolling guards

    • Eight stationnary guards

    • The explosives are in a room on this floor

    • The exit is in a room on this floor

  • Second floor

    • Three patrolling guards (same path)

    • Two stationnary guards

  • Floor transitions

    • Two opened stairscases in the main courtyard

    • One ladder in the main courtyard

    • Two ladders in small rooms

  • Exit

    • Is reachable only if the objective is completed

    • One-way slide from a broken passage way in the fort

At the bridge

  • Objectives

    • Place the explosives on the bridge

    • Remain unseen OR defeat all the guards

  • Cinematics

    • The explosion of the bridge

    • The enemy reinforcements are stopped

bridge.JPG

O

O

Mission's end

Top_View_angled.JPG

C

C

C

  • Failure

    • Start over at a checkpoint:

      • Klodzko city entrance​

      • Klodzko fort entrance

      • Klodzko fort exit

  • Success

    • Unlock more missions for the Golden Horde

    • Unlock Klodzko and more missions later in the game

 

Legend

C

Klodzko city entrance

(Checkpoint)

C

Klodzko fort entrance

(Checkpoint)

C

Klodzko fort exit

(Checkpoint)

Description of the mission

Other development informations

Ameliorations I'd like to make

  • Add more gameplay design. Especially the three entrances and the inside of the fort

  • Make use of a bigger part of the town for this mission

  • Add more backstreets and places where people would meet up (markets, ...)

Challenges and solutions

  • Making both the city feel authentic to the real one of the past and make it correcly serve the gameplay was a challenge. To help us, we made more research on the history of the place and on the making of the Assassin's Creed games.

  • A big challenge was to finish the mission design at home. Right in the middle of the project, the school closed due to the Covid 19. My teammate and I still made sure to finish our map and design documents remotely as if nothing had happened with the limited tools we had in order to still meet our initial delivery date.

bottom of page